In the games I play the average cavalry unit consists of 4-8 cavalrymen.
MOVEMENT BY TYPE:
Knights - 20-25cm
Curassiers - 25cm
Carabiners - 25cm
Dragoons - 30cm
Lancers - 30-35cm
Hussars - 30-35cm
Chasseurs a Cheval - 30-35cm
Mounted officers/scouts/messengers - 35cm
MOVEMENT DISTANCES:
Trot - 10cm
Canter - 15-20cm
Gallop - 25cm
Charge - 30cm
Gallop(Messengers, mounted officers etc...) - 35cm
Movement up hills is halved. If a unit wishes swish to slow down or stop they must reduce their speed each turn by 5cm until they reach the desired speed. If cavalry are going at any speed higher than 10cm and wish to make an emergency stop they must first roll a dice for each horse. If a 1 or 2 is rolled the horse will either break its legs or buck the rider off, thus being removed from play.
Going into a melee reduces speed by 5cm for each turn that the cavalry are involved in combat. Cavalry may also increase their move distance 5cm per turn as long as they are not in combat or surpassing the maximum move speed for their type.
If mounted on camels camels may move a quick burst of 30cm before having to move at 20.
ATTACKING:
A unit has the ability to attack or be attack when it comes within attacking range of an enemy unit. Attacking ranges are listed below:
Sword - Bases or weapons must be touching
Lance - Will vary depending on length of lance
Carbine - 15cm
Pistol - 15cm
Spear - 5cm
Bow - 15cm
When attacking infantry in skirmishing order, cavalry get an extra 2 dice to roll with in attack.
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