Monday, 4 April 2022

I may have ordered more Prussian Infantry...

 In an extremely boring statistics lesson last week I found myself ordering another set of 1:72 scale Italeri Prussian Infantry. I did this for several reasons. The first being that I need more Prussians to build up my army, which is currently composed of the old Airfix set and the Italeri Prussians. While the Airfix set is good, it does not match the aesthetic of the Italeri figures, so in the interest of standardisation I have acquired another set of the Italeri figures. My third and final reason, which is the main one, is that I wished to re-experience the feelings I had when painting my first infantry five years ago. So essentially I've bought another set of Prussian Infantry for sentimental reasons.

Opening my parcel!
I am greatly looking forward to completing these infantry, and have already started painting them. I shall keep you updated on their progress.

Got a favourite pose? Let me know in the comments!

Have a good day all, and stay tuned for more content on Miniature Wars!


Friday, 1 April 2022

My Finished Austrians

 As promised, here are the photos of my completed Austrian Infantry (1798-1805).


The army all together.

Those of you with keen eyes may have noticed the lack of flag-bearers. Rest assured, they are on their way, the standards take a long time to paint with any detail. So they will receive a separate post when done.

Austrian Light Infantry (left) in their distinctive 'Roman' helmets. 


I'll give a quick review of this kit, before I conclude this post.
They were very simple to paint, requiring only a few colours for the bulk of the infantry. They are well sculpted and the details are very crisp. The plastic is nice and firm with minimal bend (so the paint stays on them unlike squishy Airfix figures!).

The Grenadiers with their bearskin headgear.

Only a couple of flaws I can see, and that is the size of the figures. Each is about 26mm tall. This equates to 1.87m in real life, which is well above the average height of the time. However, this is excusable for the Grenadiers (who were generally tall men) and as they compare well with other Italeri figures of the same scale.

An angle seldom seen during the Napoleonic Wars - Unless you were a cannonball!


In conclusion, these were a joy to paint and I am looking forward to seeing them in their first battle!


Tuesday, 29 March 2022

AUSTRIAN INFANTRY ARE FINISHED

 I am pleased to announce that I have (finally) completed my Austrian Infantry from the 1798-1805 period. I have some minor details to add and then they shall be completely ready for battle, as well as a few pictures on this blog.



Thursday, 12 November 2020

Finished French Hussars!

 Here they are at last! 

I’m also working on some Austrian infantry of the same period, so they will also get a post when done.






Sunday, 6 September 2020

Massive Napoleonic Campaign on the way

WE'RE STILL HERE!



Sorry about the recent lack of posts, we're still around, but exams are making posting difficult.
Fortunately, we are planning a new campaign, that will cove the whole 1800-15 period. 
Each person plays a country and we have over a dozen players so far!

Please stay tuned, we're still here, and will update you as soon as anything happens.

-Jakob

Saturday, 2 May 2020

Muzzle-loading Artillery Rules

In the rules we play an artillery battery is made up of 2 guns. Each gun costs 10 points.
Captured French guns being put to good use at the Battle of Hamerten.

MOVEMENT:
Limbered artillery - 15cm
Manhandled heavy artillery - 5cm
Manhandled light/medium artillery - 10cm

FIRING RANGE:
Heavy artillery - 16" (40cm)
Light/medium artillery - 12" (30cm)
Mortars/howitzers - 10"-14" (25-35cm)
Rockets - 12" (30cm)
The range of all artillery increases by 10cm if on a hill higher than 15cm.

HOW TO FIRE:
  1. Select a target.
  2. Roll 1 or more dice (No. of dice determined by the calibre of the gun, larger guns having more dice to fire with).
  3. Add 5 to the number you rolled, this is how far the shot flies (Inches).
Remove all troops within 2cm of the shot if the cannon is using standard solid shot. If using grapeshot roll 1 or 2 dice (Depending on the gun's calibre) to see how many troops are killed. Explosive shells kill all soldiers within 10cm of the shot.
A gun may not turn more than 90° per turn when aiming at a target.

If attacked, artillerymen can only fight in melee combat unless they are equipped with firearms. A captured gun may be used by the army that captured it as long as there are trained gunners to operate it.
Infantry can use a captured gun, but must roll dice after firing. Anything lower than a 3 will kill a crewman.

HOW TO FIRE ROCKETS:


  1. Aim the rocket at the target, making sure it's in range.
  2. Roll a dice to see if the rocket fires successfully, it fails on a 1 or 2.
  3. Roll again to see if it hits it's target, it will only hit on a 5 or 6.
  4. If it hits, remove all troops within 15cm of the shot.
  5. Each rocket has 5 rockets, and must be resupplied once they've all been fired.

A rocket may not turn more than 90° per turn when aiming at a target.

If attacked, artillerymen can only fight in melee combat unless they are equipped with firearms. A captured rocket may be used by the army that captured it as long as there are trained gunners to operate it.