Captured French guns being put to good use at the Battle of Hamerten. |
MOVEMENT:
Limbered artillery - 15cm
Manhandled heavy artillery - 5cm
Manhandled light/medium artillery - 10cm
FIRING RANGE:
Heavy artillery - 16" (40cm)
Light/medium artillery - 12" (30cm)
Mortars/howitzers - 10"-14" (25-35cm)
Rockets - 12" (30cm)
The range of all artillery increases by 10cm if on a hill higher than 15cm.
HOW TO FIRE:
- Select a target.
- Roll 1 or more dice (No. of dice determined by the calibre of the gun, larger guns having more dice to fire with).
- Add 5 to the number you rolled, this is how far the shot flies (Inches).
A gun may not turn more than 90° per turn when aiming at a target.
If attacked, artillerymen can only fight in melee combat unless they are equipped with firearms. A captured gun may be used by the army that captured it as long as there are trained gunners to operate it.
Infantry can use a captured gun, but must roll dice after firing. Anything lower than a 3 will kill a crewman.
HOW TO FIRE ROCKETS:
- Aim the rocket at the target, making sure it's in range.
- Roll a dice to see if the rocket fires successfully, it fails on a 1 or 2.
- Roll again to see if it hits it's target, it will only hit on a 5 or 6.
- If it hits, remove all troops within 15cm of the shot.
- Each rocket has 5 rockets, and must be resupplied once they've all been fired.
A rocket may not turn more than 90° per turn when aiming at a target.
If attacked, artillerymen can only fight in melee combat unless they are equipped with firearms. A captured rocket may be used by the army that captured it as long as there are trained gunners to operate it.