Thursday, 12 November 2020

Finished French Hussars!

 Here they are at last! 

I’m also working on some Austrian infantry of the same period, so they will also get a post when done.






Monday, 26 October 2020

French Hussars Finished At Last!

 Pictures shall be put up soon!

Sunday, 6 September 2020

Massive Napoleonic Campaign on the way

WE'RE STILL HERE!



Sorry about the recent lack of posts, we're still around, but exams are making posting difficult.
Fortunately, we are planning a new campaign, that will cove the whole 1800-15 period. 
Each person plays a country and we have over a dozen players so far!

Please stay tuned, we're still here, and will update you as soon as anything happens.

-Jakob

Saturday, 2 May 2020

Muzzle-loading Artillery Rules

In the rules we play an artillery battery is made up of 2 guns. Each gun costs 10 points.
Captured French guns being put to good use at the Battle of Hamerten.

MOVEMENT:
Limbered artillery - 15cm
Manhandled heavy artillery - 5cm
Manhandled light/medium artillery - 10cm

FIRING RANGE:
Heavy artillery - 16" (40cm)
Light/medium artillery - 12" (30cm)
Mortars/howitzers - 10"-14" (25-35cm)
Rockets - 12" (30cm)
The range of all artillery increases by 10cm if on a hill higher than 15cm.

HOW TO FIRE:
  1. Select a target.
  2. Roll 1 or more dice (No. of dice determined by the calibre of the gun, larger guns having more dice to fire with).
  3. Add 5 to the number you rolled, this is how far the shot flies (Inches).
Remove all troops within 2cm of the shot if the cannon is using standard solid shot. If using grapeshot roll 1 or 2 dice (Depending on the gun's calibre) to see how many troops are killed. Explosive shells kill all soldiers within 10cm of the shot.
A gun may not turn more than 90° per turn when aiming at a target.

If attacked, artillerymen can only fight in melee combat unless they are equipped with firearms. A captured gun may be used by the army that captured it as long as there are trained gunners to operate it.
Infantry can use a captured gun, but must roll dice after firing. Anything lower than a 3 will kill a crewman.

HOW TO FIRE ROCKETS:


  1. Aim the rocket at the target, making sure it's in range.
  2. Roll a dice to see if the rocket fires successfully, it fails on a 1 or 2.
  3. Roll again to see if it hits it's target, it will only hit on a 5 or 6.
  4. If it hits, remove all troops within 15cm of the shot.
  5. Each rocket has 5 rockets, and must be resupplied once they've all been fired.

A rocket may not turn more than 90° per turn when aiming at a target.

If attacked, artillerymen can only fight in melee combat unless they are equipped with firearms. A captured rocket may be used by the army that captured it as long as there are trained gunners to operate it. 

Wednesday, 22 April 2020

RULE-BOOK ON THE WAY

The cover of the rule-book currently being worked on. It most likely will be ready by the end of 2020

THE BATTLE OF HAMERTEN

Hello everyone!
So sorry about the recent absence of posts - We have been rather busy with schoolwork!

Here is a quick summary on the Battle of Hamerten:
Each army had 10 cavalry, 2 cannons and 50 infantrymen.
The Prussians assemble to attack the French square.
The French army started on the northern side of the field, with the infantry and cavalry in the town and the artillery on the far side of the river, with no infantry guarding the guns.
I was set up on the southern side, with the fields and bridge. My troops were dispersed fairly evenly.
The battle started with the thunder of a French cavalry charge - All 10 lancers charged the Prussians. Fortunately,  volleys from the Landwehr and a counter-charge saw off the threat, killing 9/10 lancers for minimal losses. As a result, the French infantry formed a square.
On the far bank of the river however, the Prussians were the attacking force. The French artillery, lacking the protection of infantry, and with no way to be reinforced were overwhelmed and swiftly killed or captured.
The 12-pounders were also captured, and opened fire on their former users on the far bank, killing several.
The captured guns decimate the French army.
After a few cautious shots, the Prussian infantry slowly moved the artillery upriver to the main bulk of the army.
Suddenly the French began their attack, hoping to crush the Prussians before reinforcements arrived. The Frenchies marched at the Prussians, firing and being fired at. It quickly became clear that the French troops were superior to those used by the Prussians as Prussian casualties mounted.
Soon the Prussian heavy cavalry, reinforcing the line with their carbines were all dead. The only thing preventing defeat was the brilliant gunnery of the Prussian artillery, French officers were targeted with lethal effect, denting French morale and creating confusion.
But even it wasn't enough.
With a massive push, the Prussian centre broke, and the army split into 2 pockets of resistance, each surrounding a cannon. The larger of these with Mr. M and maybe a dozen infantry fighting by the bridge, and the smaller one with fewer infantry separated from the rest by the French.
The small pocket held it's ground, it was effectively as small fortress fighting the waves of French. But it couldn't hold forever. The cannon fired it's last shot, beheading the French commander, the infantry almost routed.
Then, in the confusion, the few remaining Prussians abandoned the gun and rejoined the main body of the army. Things still looked dire, and the French were killing Prussians rapidly.
At that moment, the report of a second gun was heard. The captured guns had reached the bridge and were ready to fire apon the French army.
This was too much for the French, they fell back out of range and waited for an attack. But the Prussians were in no state to attack, and also waited for an attack that never came.
The battle finished in a bloody stalemate.

I hope you enjoyed this first post of 2020! Stay tuned! Thomas and I are in the midst of planning our largest battle yet, even larger than Waterloo...

-Jakob Xavier Morris